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Archeage unchained dark runner armor
Archeage unchained dark runner armor





Phantasm - Occultism, Songcraft, Auramancy.Dreambreaker - Witchcraft, Defense, Auramancy.Cleric - Auramancy, Songcraft, Vitalism.Caretaker - Defense, Songcraft, Vitalism.Athame - Songcraft, Witchcraft, Vitalism.Assassin - Shadowplay, Witchcraft, Vitalism.Confessor - Vitalism, Songcraft, Shadowplay.Cleric - Auramancy, Vitalism, SongcraftĪ support's main function is to buff its allies and debuff/CC (stun, snare, etc.) its enemies.Soulsong - Archery, Vitalism, Songcraft.Warpriest - Archery, Vitalism, Battlerage.Edgewalker - Auramancy, Occultism, Vitalism.Hierophant - Auramancy, Witchcraft, Vitalism.They specialize in healing, cleansing, and buffing their comrades. Executioner - Battlerage, Occultism, ShadowplayĪ healer's primary function is to maintain life.They can be combined with each other and other classes for a huge amount of variety. Offensive Fighters/Casters, aka DPS, specialize in unloading devastating attacks on enemy forces.ĭamaging classes include Battlerage, Sorcery, Archery, Occultism, and Shadowplay. Doomlord- Battlerage, Defense, Occultism.Skullknight - Defense, Auramancy, Occultism.Paladin - Defense, Battlerage, Vitalism.Abolisher - Defense, Battlerage, Auramancy.Blighter - Defense, Battlerage, Shadowplay.HexBlade- Battlerage,Witchcraft,Defense.Here are few of the best skill combinations for tanking. The primary tanking specialization is Defense but it can be combined with others to define exactly how you tank. You can adjust your role further to determine whether you are best suited for PvE or PvP situations.Īlso known as Tanks, These classes are made to take damage, protect allies, and survive. Developing your Role properly will result in a character who is specialized in Offense, Defense, Healing, or Support. Poisons enemy and increases your damage for a duration.Skills of the school directly affect the mind of allies and enemies.Īs mentioned above, there are 220 different possible classes based on the skillsets selected.īuilds, or Roles, are a combination or your selected Skill Sets and the Abilities you have selected from within. They have considerably higher damage and stats than one-handed weapons individually.Ħ% chance to penetrate 10,000 Magic Defense Wielding a shield gives a buff that further increases physical and magical defenses by 200, and increases max HP and MP by 350.Įquipping a two-handed weapon occupies both hands. They give defense and bonuses to Intellect, Strength, Agility and/or Stamina. Enables ranged and melee physical attack blocking. Shields - Can only go into the left hand.Can only go into the right hand.Ĭhance to greatly reduce enemy's physical defense. Can only go into the right hand.Ĭhance on hit to decrease cast time for 7 secondsĤ5sec cd. Increases your attack speed for a duration.Ĭhance to regen health equal to 2% damage dealt for 3 secondsġ20sec cd. You can dual-wield one-handed weapons (or use a one-handed weapon in the right hand and a shield in the left hand). Obviously you will first choose a weapon based on its trigger effect and healing power/magical attack rather than on its attack speed, but this is something to keep in mind.Įach one-handed weapon occupies one hand and can go into either hand (except when otherwise stated). Considering that weapon skills seem to be based of your average DPS instead of your raw weapon damage and that each weapon hit has a chance to proc a trigger effect independently of weapon speed (needs confirmation), you'll generally prefer using faster weapons (lower attack speed) so you get more trigger effects while not losing any damage as your average DPS is the same. So, high attack speed means that your weapon is slow, and low attack speed means it's fast. Attack speed should actually be named "attack delay" or something similar, because it is a value that represents how slow you attack. The trigger effect is an effect that has a chance to happen each time you simply attack an enemy with the weapon. It goes both ways - this means that with a high damage scatter, a weapon will sometimes hit much higher than average, but also sometimes hit much lower than average. In the tables below, damage scattering is basically the deviation each weapon's attack has from its average DPS.







Archeage unchained dark runner armor